Thursday, September 26, 2013

Learning how to 3D model

So, my first attempt at zbrush. Holy hell, this program is so frustrating. As I was working on her, I kept figuring out new and easier ways to go about sculpting her hair/face, but of course not until AFTER it was already done. Alas, it was a lot of fun, and I'll keep showing my progress with zbrush.




Friday, September 13, 2013

Wee wee le French, huehue, baguette (sorry)

So when a concept artist, a 3D modeler and an animator all live together in the same room, ideas start happening.

We are currently working on a Disney-style animated short (no dialogue). This is just an idea of a side character. She's gotta be a sexy bombshell babe with French attributes. 






Wednesday, September 11, 2013

Caitlyn: Final

The final product for your viewing pleasure. This is a remake of a Caitlyn from the online game, League of Legends. I kept her relatively the exact same as her original. The purpose of this piece wasn't to redesign her, but to remake her. I changed whatever I felt would've looked better, but nothing major. 

Link to her original character: http://lolwp.com/wp-content/uploads/Caitlyn.jpg




Caitlyn's progress


My finished piece never looks like the original. My only regret is that I didn't show more steps to this so you could see how many times I changed something that looked off. Caitlyn was fun, but if I had some sort of art direction over her, I'd take those belts off her legs. Really. What do they do for her?