Saturday, October 19, 2013

What? Aren't you done with League of Legend characters?

NO.

I'm back and doing more redesigns of League of Legends characters. This is out of my own, free, precious time. Progress so far: lines down and color blocked. Here's where I'm at right now:



For your viewing pleasure.

Thursday, September 26, 2013

Learning how to 3D model

So, my first attempt at zbrush. Holy hell, this program is so frustrating. As I was working on her, I kept figuring out new and easier ways to go about sculpting her hair/face, but of course not until AFTER it was already done. Alas, it was a lot of fun, and I'll keep showing my progress with zbrush.




Friday, September 13, 2013

Wee wee le French, huehue, baguette (sorry)

So when a concept artist, a 3D modeler and an animator all live together in the same room, ideas start happening.

We are currently working on a Disney-style animated short (no dialogue). This is just an idea of a side character. She's gotta be a sexy bombshell babe with French attributes. 






Wednesday, September 11, 2013

Caitlyn: Final

The final product for your viewing pleasure. This is a remake of a Caitlyn from the online game, League of Legends. I kept her relatively the exact same as her original. The purpose of this piece wasn't to redesign her, but to remake her. I changed whatever I felt would've looked better, but nothing major. 

Link to her original character: http://lolwp.com/wp-content/uploads/Caitlyn.jpg




Caitlyn's progress


My finished piece never looks like the original. My only regret is that I didn't show more steps to this so you could see how many times I changed something that looked off. Caitlyn was fun, but if I had some sort of art direction over her, I'd take those belts off her legs. Really. What do they do for her?